“Organizational performance: It’s a team sport”
The next step in management development and corporate training
“The global trend toward team-based organizations is growing for a reason: It is a more effective model for operating in the dynamic, unpredictable business environment typically seen today.”
CINQ IS A LEADERSHIP & HIGH-PERFORMANCE TEAMWORK VIDEO GAME
TEST LEADERSHIP, TEAMWORK & SOFT SKILLS
Designed as a testing ground for the “digital leader”, CinQ is a challenging, deeply collaborative, exciting 5‑person tactical infiltration video game, with a built in coaching module.
SCALABLE ONLINE LEADERSHIP AND TEAMWORK PROGRAM
Giving you the flexibility to both choose the scale of the roll‑out from, 5 to 1 000s, and the time and place, 24×7; CinQ is designed to run on most computers and with dynamically changing content it is “like ten games in one”.
TRANSFER SKILLS DIRECTLY TO THE WORK ENVIRONMENT
You will unlock the competence, capacity and tenacity to make decisions that impact your real‑world business challenges.
PREPARE LEADERS & TEAMS TO OPERATE IN A WORLD IN BETA
The CinQ scenario is designed to enable teams to improve their capacity, to explore alternatives, cooperate, share information and make decisions, autonomously. CinQ has a coaching module to help teams assess and improve their performance and an achievement system to motivate and reward success.
CinQ is the first ever video game deployed within an LMS with full traceability of training actions and LMS dashboard.
THE 5 STEP CINQ HIGH PERFORMANCE LEARNING PROCESS
The CinQ HPLP is based on the principles of action learning. CinQ is a challenging 5-person scenario which tests the participants ability to think creatively across a range of problems, collaborate and communicate effectively, take risks, make decisions and persevere when faced with failure.
Action learning requires a growth mindset where people believe you can learn through motivation, hard work and perseverance. Importantly, repeated failure is seen not as error but as an area for investigation, a learning milestone on the way to high performance. The CinQ scenario is built for repeated playthroughs.
1 – STRATEGIZING
You receive a mission briefing document that requires interpretation, collaboration, planning, coordination, agreement and a communication plan.
The difficulty of the challenges make strategy a must-have and the team must demonstrate effective decision-making skills, in the allocation of tasks and the creation of a common purpose and plan.
2 – EVALUATING
The level of difficulty designed in the game forces the participants to think creatively and use problem-solving skills to overcome the obstacles inherent in the game and pushes them to find the most skillful way that they can work together to achieve success.
3 – COLLABORATING
There are 5 different characters with different functions, skill sets and objectives who are required to actively collaborate in order to solve CinQ’s 40 obstacles: drones, laser beams, color challenges, pressure plates, motion sensors, CCTV cameras, hacking, traversing ventilation and sewer systems.
4 – EXECUTING
You must now put the plan into action, and it is a full-mission real test. It is not theoretical, you succeed or you fail. The CinQ pedagogical structure is based on 3 steps: engage, fail-forward and disrupt. Positive error introduces learning opportunities which force the team to face the obstacles and challenges with different approaches and modes of thinking. This is where the rubber meets the road. You cannot talk your way out of it, you have to “just do it”.
5 – COACHING 360°
Filling in your own Team Scorecard at each play-through of CinQ will allow you to measure your team’s performance, and identify key skill gaps that you will need to address as a team.
You will also be given the opportunity to identify which skill group each member of the team excelled at. This will help you and others identify which skills you are making best use of, and help you share your experience with others to help each-other progress further and faster.
COMPANIES WE WORKED WITH IN PRODUCT TESTING & DEVELOPMENT
The history of Disruptive Learning Solutions starts with Computer Science Corporation, Royal Dutch Shell, Philips Design and Health Care, designing educational solutions using video game and online technologies to make a business impact.
The development of CinQ comes at the tail-end of 6 years of research and development with clients. Formerly known as The Heist, it was tested and evaluated by a range of companies. We experimented with using high-end computers and mobile and Oculus virtual reality in a workshop/classroom environment. Taking on-board our clients’ feedback, CinQ is now designed with their needs in mind: it can be played on almost all computers and is accessible locally and globally; it is a fully scalable educational solution.
“We did more in one day than we would have in 3 weeks.”
“Impactful and effective.”
“Highly professional… and in one word impressive.”
Start training your teams with CinQ!
If you wish to learn more, please contact us:
Publish Experience Manager and XPERTEAM xLMS®—a learning organization platform—and have since 1996 provided companies ranging from 100 to 300 000 employees with their solutions.
Publish disruptive learning and business training video games by combining new technologies, understanding of innovation, learning, culture, complex problem solving and competitive gaming.
XPERTEAM and DLS have worked together to build CinQ xLMS, a unique high-performance training platform.
Prepare your teams in the mindset and “power skills” necessary to operate as a high-performance culture.