COMPANIES WE WORKED WITH IN PRODUCT TESTING & DEVELOPMENT
The history of Disruptive Learning Solutions starts with Computer Science Corporation, Royal Dutch Shell, Philips Design and Health Care, designing educational solutions using video game and online technologies to make a business impact.
The development of CinQ comes at the tail-end of 6 years of research and development with clients. Formerly known as The Heist, it was tested and evaluated by a range of companies. We experimented with using high-end computers and mobile and Oculus virtual reality in a workshop/classroom environment. Taking on-board our clients’ feedback, CinQ is now designed with their needs in mind: it can be played on almost all computers and is accessible locally and globally; it is a fully scalable educational solution.
“We did more in one day than we would have in 3 weeks.”
“Impactful and effective.”
“Highly professional… and in one word impressive.”